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Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Wednesday, 10 June 2020

The League of Extraordinary Gentlemen

In 2019, legendary comic writer Alan Moore and artist Kevin O'Neill completed the two decade long odyssey of The League of Extraordinary Gentlemen. Over 20 years, the sassy Brits brought new and enduring attention to the genre of Retro-Victorian Science Fiction through an encyclopedic pastiche of European fiction. Main plots tied together such diverse works as Twenty Thousand Leagues Under the Sea, King Solomon's Mines and Allan Quatermain, Dracula, War of the Worlds, The Invisible Man, The Island of Doctor Moreau, The Insidious Dr. Fu-Manchu, Princess of Mars, Gulliver's Travels, The Time Machine, The Dream-Quest of Unknown Kadath, Orlando: A Biography, 1984, Doctor Who, The Avengers (the British television series), Mary Poppins, Creature from the Black Lagoon, The Lost World, Carnacki the Ghost-Finder, Metropolis, The Cabinet of Dr. Caligari, the stories of Sherlock Holmes and Harry Potter, and The Tempest. Something of a literary arms race developed between Moore and scholar Jess Nevins, who maintained an online set of annotations listing the references replete in virtually every panel. Sometimes high and sometimes low, League of Extraordinary Gentlemen was a paean to the wonder of imagination and the glories of literature.



The epic began in 1999 with the publication of League of Extraordinary Gentlemen, Volume I. The six-issue series by America's Best Comics (an Alan Moore vanity label published by Wildstorm Comics, which was itself a subsidiary of DC Comics) was one of the highlights in the explosion of Retro-Victorian Science Fiction around the turn of the 21st century. That same year, Wild Wild West and Disney's Tarzan both entered movie theatres. They were preceded and followed by Back to the Future Part III (1990), The City of Lost Children (1995), Atlantis: The Lost Empire (2001), and Treasure Planet (2002), The Difference Engine (1990), Dinotopia: A Land Apart from Time (1992) and its sequel Dinotopia: The World Beneath (1995), Disneyland Paris' Discoveryland and Tokyo Disneysea's Mysterious Island, The Secret Adventures of Jules Verne (2000) and The Adventures of Brisco County Jr. (1993), and the Sakura Wars video game franchise. It was an embarrassment of riches unmatched since, and I credit League of Extraordinary Gentlemen specifically with catalyzing my then-diffuse interest in the genre that has since consumed my life.


Wednesday, 28 November 2018

The March of Intellect

It is the current year, and the current year seems embroiled in a heavy debate over issues of freedom of speech and access to information. One of the great selling points of the Internet in the 1990's was that it would finally democratize speech and information, allowing the common person to produce and access content unmediated by corporate media. Then it happened, and the powers that be hated it. 

Gatekeeping provides an illusion of consensus and easy manipulation of the hoi polloi. The rise of comment sections and social media proved how illusory this control was, reaching its apotheosis with the presidential campaign of Donald Trump. Not only bypassing the corporate media mainstream, the freedom of social media allowed him to attack it directly and ride it all the way to the White House. Now, deplatforming and Silicon Valley unpersoning are among the attempts to get the genie back in the bottle, under the pretense of public "safety." Freedom is risky, and unpopular with those who prefer controlling opinion to engaging in healthy argument in the marketplace of ideas. Whether the odd collusion of leftist authoritarians and corporate media can assert control is for the future to decide, but the historical record doesn't look good.  

None of this is new. The Industrial Revolution brought, of course, many huge changes to the fabric of European and global societies. Not the least of these was a newfound premium on the natural and applied sciences, education, and the increasingly widespread and efficiently affordable production of educational literature. Learning was no longer the privilege of the wealthy upper classes. Now the burgeoning middle class and even the lower classes were becoming wealthier on average, better educated, more literate, and looking forward to advances in technology that would make their own lives easier. Dear God, what hath we wrought?

William Heath satirized this debate at the turn of the 19th century in his series titled The March of Intellect. Born in 1794, Heath was a popular war and military portrait artist who eventually turned to satirical cartoons. The March of Intellect, drafted over 1825 to 1829, provide a vision of futurism from the age of Jane Austen and Edgar Allan Poe, and the social concerns surrounding it. What would these changes mean for class conscious England? For warfare? For the Church? For, gasp, politics?

The following is a sample of Heath's March of Intellect series. Click on the image for larger versions. 





Robert Seymour joined the fray with his own satirical cartoons, though his is a much cruder (and less jam-packed) apocalyptic vision of new ways sweeping away the past. 


The satirical figure of Charles Golightly was a part of this critique as well, as he took his "Flight of Intellect" aboard his steam-powered rocket.

Wednesday, 25 January 2017

Harry Grant Dart's The Explorigator



When he began the amazing story of The Explorigator on Sunday, May 3rd, 1908, Harry Grant Dart was already well on his way to becoming an established and respected illustrator. After serving as a sketch artist in Cuba for the New York World paper, he assumed responsibility as its art director. It was for them that he developed the idea of The Explorigator as a response to Winsor McCay's Little Nemo in Slumberland, running in the rival New York Herald.  

Wednesday, 2 November 2016

Charles Golightly and his Steam Rocket

Man in Space, the classic 1954 episode of the Walt Disney's Disneyland television series that helped launch the American space program, begins with a brief history of rocket science that veers from Newtonian physics and Chinese fireworks to the various silly and ill-conceived adventures of the Victorian Era to the successes of the German V-2 program. Nestled into it is a mention of "Charles Golightly," a British inventor who took out a patent on steam-powered rockets in 1841.


But who was Charles Golightly? Did he exist? And did he ever build his rocket?