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Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts

Wednesday, 14 November 2018

Red Dead Redemption's Weird Western World

The original Red Dead Redemption, released in 2010 by Rockstar Games for Xbox 360 and PlayStation 3, is considered by many to be a high-water mark in video gaming. Following the "open world" format of Rockstar's infamous Grand Theft Auto series, the mean streets of major modern metropoli were replaced with the Wild West of Italian cinema. Furthermore, the chain of events was given the compelling story of John Marston, a former outlaw who is forced to hunt down his old gang members across Mexico and the fictional State of New Austin after the government takes his family hostage. The game became a perfect example of the growing propensity for video games to transcend film as the art form of the 21st century. Beautifully rendered environments coupled with engaging storytelling and characters that literally involve the player for hours upon hours of entertainment. 

Red Dead Redemption release trailer.


Advances in technology have meant that no video game is truly complete. Indeed, the "day one update" phenomena has shown that most games aren't even fully debugged and ready to run when they are sold. But where there is extra money to make, downloadable content (DLC) is soon to follow. Picking up before Red Dead Redemption's epilogue, the Undead Nightmare DLC (2010) throws a supernatural curve into Marston's settled life. Just when he thought his family was safe, both his wife and son succumb to a zombie plague breaking out across the frontier. Naturally, it is up to the former outlaw to solve a mystery going back to ancient Aztec worship of the Sun. 

Along the way, Marston encounters even more strangeness. As the world is ripped asunder by a zombie apocalypse, the Four Horsemen's steeds roam the Earth. Marston has the option of taming War, Famine, Pestilence and Death, each with their own unique effects on the brain-eating hordes. Somewhere out there in the wilds is also a unicorn that trails a rainbow behind it as you ride. Joining him are jackalope and chupacabra, and a pathos-inspiring episode with Sasquatch. A new mythology for the zombies does not exactly utilize the creature's largely forgotten origins in Voodoo shamanism, but does draw the modern metaphor of cosmic nihilism and urban distress further back in that direction.  

Undead Nightmare trailer.


Undead Nightmare was criticized from some quarters upon its release, as a number of fans of the original game felt that it undermined Red Dead Redemption's realism to jump on the zombie bandwagon. On the one hand, this realism is overstated: the West was not nearly as wild and bloodthirsty as cinema has made it out to be. Red Dead is an interactive Western movie, pulling tropes and archetypes from Hollywood's gunslingers. A truly realistic Western game would involve an unrelenting tedium of plowing land, driving cattle, and months-long bounty hunts. Violent and gritty does not equate to realistic, and it's surprising to learn that anyone has thought that way since the 1990's. Rockstar already sacrificed realism for an entertaining product.

Apparently those critics were a minor voice, because the more recently released prequel Red Dead Redemption II (2018) for Xbox One and Playstation 4 goes much further in integrating elements of the Weird Western into their otherwise more realistic game. In this installment set in 1899, 13 years before Red Dead Redemption, you play Arthur Morgan, the enforcer of John Martson's old gang. After a robbery gone wrong, the gang is on the lam and trekking across the American landscape to avoid Pinkertons and bounty hunters. We see the gang both at the height of its power and through its fall into madness, despair, and death. 

Red Dead Redemption II release trailer.


The game pushes beyond the tropes of the Spaghetti Western to be a much more realistic take on true Western life. Opportunities for fastpaced, bloodthirsty gunplay are further between and resource management becomes a much more significant part of the game. You have to watch out for the well-being of the camp, your horse, and your character, meaning there is more hunting, crafting, bathing, feeding, and brushing going on. The world of Red Dead Redemption II is much more fully and beautifully realized as well. Its sprawling map is a microcosom of the United States, with regions identifiable to actual parts of the country. The city of Saint Denis is a stand-in for New Orleans, surrounded by bayous and neighbouring the red earth of the post-Civil War American South. North is "Roanoke", replicating the Appalachians and Hudson Valley. To the West are ranges of mountains reflecting the Sierra Nevadas and Canadian Rocky Mountains. Tucked in the midst of the mountains is a small tribute to the geyser basins of Yellowstone. In the middle of the map is the eerily accurate "Heartlands" that look exactly like what one would see driving through the grasslands and badlands of the prairies. New Austin returns as the equivalent of Texas.

Throughout this immense world are a plethora of sights and strangers that get weirder and weirder as the game progresses. The original game had its share of odd characters, eccentrics mostly. The only clearly supernatural figure in Red Dead Redemption was the mysterious Stranger, an unkillable, top-hatted gentleman who appears to know everything about John Marston's past... and future. It was a statement by him that provided the seed for Red Dead Redemption II's precipitating incident. Yet he is poorly defined and there is much speculation as to whether he is God, or Satan, or something else entirely. Much like the stranger in the Clint Eastwood film High Plains Drifter (1973), there are hints as to who this Stranger could be, but overall he is an encounter with the Unknown beyond human ken.

Compilation of scenes with the Stranger.


By contrast,  Red Dead Redemption II goes balls to the wall nuts at times. Extraterrestrial visitors appear at least three times in the sky, first above the ruined shack of a Heaven's Gate-style suicide cult. A ghost in the swamps outside Saint Denis eternally relives her tragic tale of lost love and suicide. Speaking of Saint Denis, what would a proxy of New Orleans be without a vampire? Sasquatch bones can be sighted in a mountain cave, a horrific Moreauesque experiment can be found in a deserted house, high in the hills is a witch's hovel with a cauldron brewing, and human sacrifices by pagan cults dot the landscape, as do ancient fossils, Viking burials, pirate wrecks, and crashed flying machines. A side mission has you searching for mysterious rock carvings of Zeppelins and atomic bomb explosions for a man who looks and talks like he is from the 1920's. Another mission has you performing tasks for a Tesla-like genius, culminating in the discovery of an automaton that looks like a cross between Boilerplate and Bender. 

The following videos by LegacyKillaHD showcase some the various Easter eggs and where to find them, though (more) spoilers ahead for those waiting to find them for themselves...


Wednesday, 31 October 2018

Vincent Price, Roger Corman, and Edgar Allan Poe

By the early 1950's, Universal Studios had largely given up on its tradition of Gothic horror films. Arguably the last of the line was 1948's Abbott and Costello meet Frankenstein, the greatest of the horror-comedies but nevertheless a farce on the petrified iconography of their classic monsters. Universal's immediate future belonged to Atomic Age Sci-Fi, including the last great monster, The Creature from the Black Lagoon in 1954. The following year, Universal went to colour with This Island Earth, but by 1960 these sorts of "genre" offerings were naught but schlocky drive-in movie fare.

Yet at just that same time, hideous things were brewing in England. Hammer Films began production of their own line of horror films that were widely seen as inheriting Universal's mantle. Produced in colour and staring legendary actors Christopher Lee and Peter Cushing, films like The Curse of Frankenstein (1957), Horror of Dracula and The Revenge of Frankenstein (1958), The Mummy (1959), and The Brides of Dracula (1960) proved that there was still interest in well-made, well-acted, well-scripted Gothic horror films. At the time, American International Pictures was a low-grade B-movie house that was known for giving minuscule shooting schedules and shoestring budgets to films like I Was a Teenage Werewolf (1957), Teenage Cave Man (1958), High School Hellcats (1958), and Reform School Girl (1957). However, when one of their most prolific and reliable directors, Roger Corman, approached them to make their own series of Hammer-style horror films, they gave him the green light. Not only that, but they upped his budget and gave him a whole 15 days to shoot his first, on the gamble that this was just the sort of thing that would raise AIP's standing, not to mention their profit margins.

As source material, Corman deviated from the tradition of European writers to go with an American original: Edgar Allan Poe. Richard Matheson, one of the greatest horror writers that ever lived, supplied the script based on Poe's 1839 story The Fall of the House of Usher. Then came the inspired choice to cast Vincent Price as Roderick Usher. To this point, Price was already an established actor with 20 years experience and over 80 roles in his filmography. He originally entered the craft as a dramatic character actor who took on a number of historical dramas, then transitioning into Noir thrillers for a while. In the Fifties he really began his career in horror, in such films as House of Wax (1953), The Fly (1958) and Return of the Fly (1959), The House on Haunted Hill and The Tingler (both 1959). Over the course of his career, less than a third of Price's films were horror, but they were the ones with the most enduring popularity. By the 1980's, he was guest-starring on The Muppet Show and doing voice-overs for Michael Jackson's Thriller as an all-time horror icon. This was due in no small part to AIP's "Poe Cycle." Together, they created House of Usher (1960) and charted a new course in American horror film.


Wednesday, 17 October 2018

Fall of the House of Usher: the 1928 Silent Films

Amidst his bibliography of classic tales, The Fall of the House of Usher is one of Edgar Allan Poe's best known and most frequently adapted. First published in Burton's Gentleman's Magazine in September of 1839, it is a masterful Gothic short story about a sinister house and its woe-begotten inhabitants. Poe's narrator introduces us to Roderick and Madeline Usher, last in the long line of the Usher family.... A venerable clan beset with the maladies of aristocracy: physical, mental, and moral degeneracies. Madeline is seen but once before her apparent death by cataleptic seizure. It is Roderick who must live with the constant deterioration of his body and spirit within the confines of the oppressive manor that imprisons him. The titular house is a bleak one, crumbling from centuries of mold and decay in an unrelentingly melancholy swamp. Such visually and psychologically arresting subject matter begs for cinematic adaptation. The Fall of the House of Usher has been brought to film over a dozen times, not counting crypto-adaptations like Guillermo del Toro's Crimson Peak (2015). Perhaps the best known of these is the 1960 version directed by Roger Corman and starring Vincent Price, which kicked off an entire series of Edgar Allan Poe adaptations. The earliest were two films released in the same year of the silent era, one in France and the other in the United States. 


Wednesday, 27 December 2017

W.W. Jacobs' The Monkey's Paw

Over a century of film adaptations and countless parodies, including no less than The Simpsons, have inured many to the truly chilling effects of W.W. Jacobs' short story The Monkey's Paw. Originally published in 1902 as part of the anthology The Lady of the Barge, this story of wishes gone awry is exceedingly short yet concentrated in its potency.

Behold the monkey's paw! Illustration by Maurice Gruffenhagen.


Wednesday, 19 October 2016

Universal Studios' Dracula

It practically goes without saying that the landscape of cinema history would be radically different had the classic, 1931 version of Dracula never been produced, or been as successful as it was. The film catapulted Bela Lugosi to fame and precipitated Boris Karloff's Frankenstein later that same year, beginning a 30-year legacy of Horror, Thriller and Science Fiction began at Universal Studios. It also cemented the image of the undead lord as a darkly seductive Hungarian in a dinner suit.

Given its seminal status, Dracula provides a clinic in what makes those creaky old Universal films so wonderful. What is it hiding in those shadows on monochrome celluloid that resonates so deeply with viewers, now almost 80 years on? In the North American horror tradition pre-1960, the horror and blood isn't necessarily the point of the horror film. The exploits of Bela Lugosi, Boris Karloff, Lon Chaney Sr. and Jr., and Vincent Price are not merely a parade of "mixed up faces", as Famous Monsters of Filmland publisher Forrest J. Ackerman summed up the mainstream view of horror. Instead, through these films, we but up against the wonder and mysticism of the sublime in all its overwhelming, humbling, astonishing, horrifying glory.


Wednesday, 5 October 2016

The Sublimity of the Universal Studios Monsters

Nothing is so efficacious for horror as the bygone monochrome of the truly silver screen. Only black-and-white held deep enough shadows for monsters to lurk. From within fog-choked forests, immense alpine passes, ancient tombs, and ruined castles, they bid us welcome, show us what it means to trespass in the realms of God, embroil us in the cosmic battle over the human soul, and did it with unparalleled glamour.   

And nobody did it quite as well as Universal Studios. The films of the German Expressionists were beautiful in their artistic, European fashion, and they went on to fuel Universal's own horror pictures. Other films and filmmakers rose to the occasion - White Zombie with Bela Lugosi, Island of Lost Souls with Charles Laughton, Dr. Jekyll and Mr. Hyde with Fredric March, and even the times Mickey Mouse tussled with skeleton dancers and mad doctors - But none matched Universal for sheer output, enjoyment and quality. Hailing from the Silent Era to the Atomic Age, the legacy of the Universal Studios Monsters endures to this day.