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Showing posts with label Japan. Show all posts
Showing posts with label Japan. Show all posts

Wednesday, 16 May 2018

Sakura Taisen: the Blooming Spirit of Scientific Romance in the Taisho Period


Beginning with an innovative Sega Saturn video game in 1996, the Sakura Taisen franchise grew rapidly to become a Japanese mega-hit and a flawless study in how to make a creatively and commercially successful modern Scientific Romance. Unfortunately, the very things that made it such a creative and commercial success in Japan rendered it virtually incomprehensible abroad. The franchise floated across the Pacific in piecemeal fashion, tantalizing those lucky enough to discover it. 

My relationship with Sakura Taisen (also known as Sakura Wars) began in 1998, at the very first edition of my city's annual anime festival. It was the same year that I launched the very first incarnation of this blog, as a website on the long gone GeoCities server. I had recently discovered and fell in love with the genre of Scientific Romances, primarily as an interesting fusion of my love for Science Fiction with Gothic Romanticism. The Nineties and early-Noughts were an explosive time for modern Scientific Romances, with feature films like Wild Wild West (1999), Back to the Future Part III (1990), The City of Lost Children (1995) and Disney's Tarzan (1999), Atlantis: The Lost Empire (2001), and Treasure Planet (2002), comics like League of Extraordinary Gentlemen (1999), novels like The Difference Engine (1990), picture books like Dinotopia: A Land Apart from Time (1992) and its sequel Dinotopia: The World Beneath (1995), theme parks like Disneyland Paris' Discoveryland and Tokyo Disneysea's Mysterious Island, and television shows like The Secret Adventures of Jules Verne (2000) and The Adventures of Brisco County Jr. (1993). It was an embarrassment of riches that has never been matched since. At this anime festival, I was piqued by a new anime series entitled Sakura Wars, which ended abruptly with the fourth episode.

This anime series featured a group of girls in an alternate 1920's Tokyo where steam-power produced far more advanced technology than in our own world. This alternate Japan was recovering from a devastating "Demon War" that happened roughly around the same time as World War One in our history, and it seemed that the infernal hordes were massing once again. Keen to see the rest, I learned to my chagrin that this series was merely a four-episode Original Video Animation (OVA) prequel to the Sega Saturn video game Sakura Taisen released in 1996 in Japan and never imported to North America. Shortly thereafter a second Sakura Taisen OVA was imported, as the sequel to the second Sakura Taisen video game, released in Japan for the Sega Saturn in 1998. This was followed in succeeding years by the OVA prequel to Sakura Taisen 3 (2001, Sega Dreamcast) and a feature film taking place between Sakura Taisen 3 and 4 (2002, Sega Dreamcast), leaving me with plenty of prequels and sequels but no idea of what the actual story was! Eventually a Sakura Taisen television series was imported, ostensibly adapting the first video game, but which altered the story so significantly that even Japanese fans of the franchise found it revolting. Then an official manga adaptation of the first game was imported by Tokyo Pop, which published half of the series before the company went into bankruptcy. By now a decade had passed and I was so desperate that when I went to Japan in 2009, I broke down, found a used video game store, and bought a Japanese Sega Saturn and every possible Sakura Taisen game, fan disk, spin-off puzzle game, and branded piece of hardware available. When I finished the first game and finally saw the hero and heroine kiss, it was like a religious experience! 

What could encourage a torch to be held out for so long? What makes Sakura Taisen the epitome of everything that can and should be done with a modern Scientific Romance?

Boldly, it is not the steam-powered technology in itself that makes the franchise so appealing. Virtually any movie, TV show, comic book, or video game can have attractive Retro-Futuristic technology so long as it has a decently creative designer (though that is harder than it sounds, since there has certainly been no shortage of unattractive designs since 2006). Rather, its appeal lies in the same unapologetic Japaneseness that so easily dissuaded Sega from importing it to North America. Sakura Taisen is an intensive survey of the history, aesthetics, pop-culture, mythology, and geography of Japan... So much so that it is itself a crash course in Japanese culture. To review it is mainly to write an essay on Japan at the turn of the previous century, as I am about to do.



Wednesday, 9 August 2017

Ugokie-Ko-Ri-No-Tatehiki

Anime always was weird, even in 1933. I suppose it is worth clarifying that almost all cartoons were weird in the Twenties and Thirties, whether it's Mickey Mouse playing a tune on a cat or Betty Boop fleeing in terror from Cab Calloway rendered as a ghost walrus. By contrast, I suppose Ugokie-Ko-Ri-No-Tatehiki is not that weird. In it, a magical fox disguised as a samurai has a wizard's duel with a family of tanuki - the Japanese "racoon dog" gifted with shape-shifting powers - involving a bevy of traditional Japanese monsters. 

The title roughly translates to "Fox and Racoon-Dog Playing Pranks on Each Other" and features two mythologized versions of Japanese wildlife. After a wandering peasant crawls fretfully through a midnight scene worthy of Disney's Skeleton Dance, we are introduced to Kitsune, the Japanese fox. Foxes are indigenous to Japan and have taken on a unique set of folkloric characteristics there. White foxes are considered to be the messengers of Inari, the "kami" (god-like spiritual being) of fertility and harvests. Kyoto's Fushimi-Inari Shrine with its thousands of tori gates lined up in rows – made world famous by Memoirs of a Geisha – is adorned with white foxes. The more tails a fox has, up to nine, the more powerful it is. Amongst its powers are shape-shifting, and foxes are often thought to turn into humans for various purposes good and ill.

In Ugokie-Ko-Ri-No-Tatehiki, the fox turns into a wandering samurai and makes his way to a dilapidated temple. We know something is awry, however, when we see the will-o-wisp Hinotama light up, signifying supernatural activity. Inside the temple, our Kitsune draws the attention of a young Tanuki. Also known as "Racoon-Dogs" in English, Tanuki are a species of wild canine with racoon-like markings found throughout Japan. They are also ascribed special characteristics, foremost of which is shape-shifting and a jovial, playful attitude. You may have seen a statue of one standing in your local sushi restaurant, holding a flask of sake, wearing a straw hat, and flashing his engorged testicles.

Once the Kitsune sits down to enjoy some sake, this curious Tanuki adopts the form of Ichigen-issoku. This one-eyed, one-legged Yokai (monster or supernatural entity) is the ghost of the high priest Jinin of the Mount Hiei Temple in Kyoto, circumnavigating the mountain on midnight strolls. Seeing the ruse, the Kitsune entraps the Tanuki with its love of songs. Bested, the little one calls in the reinforcements. Upon his arrival, the elder Tanuki sneaks up on the Kitsune, in reference to a well-known urban legend. According to an August 1873 illustrated newspaper (Shinbun nishiki-e), a man was woken by the screams of his child, over whom loomed the form of a three-eyed monk. This monk grew larger and larger until it reached the very ceiling of his house. Wise to the trick himself, the father grabbed the monk's sleeve and pulled him down, whereupon the monk transformed back into a Tanuki. What follows is a knock-down, drag-out magic fight between the two shape-shifting pranksters.

Wednesday, 26 July 2017

Scientific Romances in the Land of the Rising Sun

Japan has a long history of Science Fiction, going far beyond the dystopian epics of Cyberpunk anime. It even goes back further than the immediate post-war period that gave rise to such things as the Kaiju monster movies and Osamu Tezuka's Mighty Atom. It goes all the way back to the worldwide scope of Scientific Romances and stands uniquely in the canon of the genre.

Wednesday, 12 July 2017

Nintendō no Meiji monogatari

Up to recently, the most antiquated piece of Nintendo technology in our home was the original Nintendo Entertainment System Deluxe Set that I've owned since 1986, with a more or less intact R.O.B. After that might be either my original Game Boy with its pea-green screen or a collection of Nintendo Power magazine going back to issue 6 (back when video games journalism was helpful things like maps and tips).

I'm currently working on miniaturizing my collection.
My original NES and R.O.B. meets the NES Classic Edition and R.O.B. amiibo.

Not that long ago, I added to my collection of Nintendo ephemera with the purchase of a lovely deck of Super Mario Bros. hanafuda cards. Though clearly of recent vintage - chock-a-block with references to Luigi's Mansion, Yoshi's Island, Super Mario 3D World, Super Mario Galaxy, and the Donkey Kong games as well as all the beloved characters - this edition of the classic Japanese card game hearkens back to the origins of the company in the misty but exciting days of the Meiji Era.