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Showing posts with label Westerns. Show all posts
Showing posts with label Westerns. Show all posts

Wednesday, 22 April 2020

Free Book Offer - Death of a Bounty Hunter - A Supernatural Steampunk Western

"I’m in this story, but it’s not about me. It’s about a bounty hunter who comes face-to-face with something we all do: guilt and shame, and the desire to run from them. Not because we're cowards, but because sometimes we just can't stomach ourselves. The Gatling guns, the Occult, the paranormal, and even the demon spawn—all those things are just along for the ride."

From the authors of the Amazon Top Selling time travel novel Timeslingers comes, Death of a Bounty Hunter. Blending paranormal, steampunk, and western genres, Death of a Bounty Hunter creates something altogether different.



To celebrate their new release, Jay Sherer and Nathan Scheck are offering the Kindle e-book version of Death of a Bounty Hunter for free on the next four consecutive Fridays (or discounted to $0.99 every other day). All they’re asking for in exchange for a complimentary copy of the novel is an Amazon review. No obligation, but that’s what they’re hoping you would do after reading it! 

From the Authors:
As Pinkerton Agent Geraldine Abernathy might say, “We live in strange times.” And due to the stay-at-home orders that most of us still face, Nathan and I felt like it was time to give you something to show that we’re all in this together. 
That’s why we chose to release Death of a Bounty Hunter early and at a steep discount (and if you download it on 04/17/2020, free!). 
We hope you love it. If you do, we would appreciate it if you’d consider doing the following (all optional—the choice is yours—but both are incredibly helpful to us): 
That’s it! Stay at home, read Death of a Bounty Hunter, and hang in there! We’ll all get through this together! 
Sincerely,
Jay Sherer and Nathan Scheck

Wednesday, 4 March 2020

Edward S. Ellis' The Steam Man of the Prairies

The 1860's were a crucial period in American history. Perhaps the most crucial, in fact.

The American Civil War began in 1861, lasting to 1865. Over two million troops from the North and up to one million troops from the South clashed over very different interpretations of individual liberty and the meaning of a "United States." The catalyst for the American Civil War was the question of slavery, and the means to fight it was mass industrialized slaughter. In its terrible wake, 365,000 soldiers of the Union and 290,000 soldiers of the Confederacy lay dead, leaving behind a specter that still haunts the United States to this day. It also left Abraham Lincoln, the Great Emancipator, with the dubious distinction of being the first US President to be assassinated. Nevertheless the United States emerged from the violence wounded but whole. The question of slavery was emphatically answered with freedom's ring and the terrible machinery of warfare could be now turned to America's economic ascendancy on the world stage.

The Homestead Act of 1862 and completion of the Transcontinental Railway in 1869 brought a massive influx of newcomers to the prairies. The number of people living on farms doubled from 10 million to 22 million between 1860 and 1880, rising to 31 million by 1905. The rising number of settlers, mountain men, industrial magnates, and tourists also created a crisis on the frontier. In 1864, Lincoln signed the Yosemite Grant, a piece of federal legislation designating the Yosemite Valley and Mariposa Grove of Giant Sequoia as a California state park. This is turn laid the groundwork for the creation of Yellowstone National Park in 1872, the first national park in the United States and the world. Yellowstone was itself only half-believed rumours through the 1860's, and it was in 1869 that Major John Wesley Powell conducted his unbelievable expedition into the Grand Canyon. These ventures only nominally protected these irreplaceable parcels of  land from exploitation. 1862 also saw a gold rush in Montana... Not as iconic as the California Gold Rush of 1849 or Klondike Gold Rush of 1897, it was still this gold rush that, in part, inspired one of the first true American science fiction novels: The Huge Hunter; or, The Steam Man of the Prairies by Edward S. Ellis.

  

Saturday, 22 February 2020

Disney's The Lone Ranger


Today's special post is part of the second annual So Bad It's Good Blogathon. Click on the banner above to see rousing defenses of other films, ranging from the unfairly maligned to the hilariously terrible.



One of the biggest challenges faced by Disney in the past decade was trying to recapture the magic of the Pirates of the Caribbean franchise and appeal to the young male demographics. 2010 saw Prince of Persia: The Sands of Time and Tron: Legacy, both of which under-performed and under-impressed. Pirates of the Caribbean returned in 2011 with On Stranger Tides, an attempt at a second series that sputtered out. That was followed in 2017 by Dead Men Tell No Tales, which also went nowhere. Disney completely threw John Carter under the bus in 2012. The company's ineptitude at either creating big budget franchise tentpoles or marketing them properly eventually lead to them buying out Lucasfilm in 2012 for the guaranteed moneymaker of Star Wars... Only to drive that one into the ground too. After adjusting for inflation, The Force Awakens (2015) is the 11th highest grossing movie of all time, The Last Jedi (2017) is 44th, and The Rise of Skywalker (2019) is 94th. Their only consistent success has been Marvel Studios, purchased in 2009, which may have succeeded in spite of Disney rather than because of it.

Tucked into that decennium horribilis was 2013's The Lone Ranger. The Rotten Tomatoes review aggregator currently shows a critical approval rating of 31% and they immediately declared it a flop after it pulled in second to Despicable Me 2 on opening night. When it came to Disney summer adventure movies of the 2010's, critics seemed more zealous than usual to ordain themselves the gatekeepers of culture who can make or break a film with the tap of a keyboard. Mark Hughes of Forbes decried the media as "flop-hungry," and it is hard to disagree with him given the histrionics critics have engaged in. Gilbert Cruz of The Vulture decrees that it "Represents Everything That's Wrong With Hollywood Blockbusters," San Francisco Chronicle's Mick LaSalle calls it "the biggest stinker of 2013" and Lou Lumenick of the New York Post audaciously declared it "the worst [Western] — and then some." On the contrary, The Lone Ranger was considerably better than most movies of 2013 and, far from being the worst Western ever made, it's not even the worst version of The Lone Ranger. I have worse Westerns in my own home video collection! Such insensible, immoderate, hysterical criticisms betray the fact that The Lone Ranger is actually a very enjoyable movie in the vein of 1990's costume adventure films like Tombstone (1993).



Perhaps critics were unprepared for the fact that it is predominately a comedy, or perhaps they were unprepared to have to think about it thematically. The Lone Ranger, drafted by the same creative team as Pirates of the Caribbean, pokes at the corniness of the original radio and television versions in addition to genuine attempts to reach out to the tastes of modern audiences. In doing so, it can become corny in its own right, with a wink and a nod, proving that it isn't poking at the original Ranger in a mean way. On the contrary, to fully understand the subtext to this film, it helps to have a working knowledge of the original. 

Our story opens in a carnival in San Francisco in 1933, the same year that The Lone Ranger debuted on radio. A young boy, clad in Hollywood cowboy style complete with Lone Ranger mask enters a Wild West show, out of which pours the music of Gene Autry. The carnival barker promises that the exhibit will take visitors back to "the thrilling days of yesteryear," another recall to the introduction of the radio show. Inside are mostly static displays of buffalo and grizzly bears, dusty relics of a bygone past. One display, however, features a living "Noble Savage"... An aged and decrepit Tonto, who proceeds to tell the boy the true story of the Lone Ranger.

Not long into the film we come to understand that Tonto - who has traditionally been represented as a "Noble Savage" archetype - is an unreliable narrator, raising the question of how much of the true story of the Lone Ranger is really true. The boy himself tries to remind Tonto (or convince himself) that the Lone Ranger is just a made-up character. A key point in the film is that Tonto is emotionally scarred from the childhood trauma that connects directly to his desire for revenge on Butch Cavendish. Cherokee elders relate the story to John Reid, the Ranger's alter ego, believing that Tonto's mind is broken and that his perception of the world is skewed. At least it would explain why he keeps trying to feed the dead crow on his head, or why he wears one at all. Supernatural, "Weird West" elements are layered throughout The Lone Ranger, but these are all called into question. Are they real or imagined by Tonto? Is the Lone Ranger real or imaginary? For that matter, is Tonto even real or was he also imagined by the boy?

Consequently, the film calls our attention to the act of Western myth-making and sets about, in its own way, to deconstruct how cultures recollect and reinterpret their own history (including a self-deconstruction of the very act of making cinematic reboots, which is the sort of self-awareness I haven't seen since the South Park movie being a satire of the controversy the South Park movie would generate). The reality of western settlement in the United States has been layered over and over again by myth-making and faulty recollection, due exactly to film, television and radio. Not only them, but even the people who lived it, as with Buffalo Bill Cody's wild west shows, Ned Buntline's dime novels and the paintings of Charlie Russell. From Washington Irving to Walt Disney, the United States has always been a myth-making culture that reworks and retools its own history to communicate a certain ideal, however divorced that may be from fact. Everyone knows about the Boston Tea Party, Paul Revere and Washington crossing the Delaware, but not about the Royal Proclamation of 1763 that was a proximate cause of the Revolution. The Royal Proclamation recognized Indigenous peoples as sovereign nations, thus forbidding the conquest of Native lands, instead requiring legal land surrender by treaty. Everyone remembers to remember the Alamo, but doesn't remember that Mexico was actually in the right in that conflict. Jim Bowie, Davy Crockett, William Travis and the Texan settlers were essentially foreign insurgents whose motivations included maintaining a slave economy outlawed by Mexico. It is common knowledge that the Wild West was settled by the gun, less well-known that the average annual homicide rate per city during the period of western settlement was two, and that gun control was strictly enforced in towns. The Gunfight at the OK Corral was instigated by the Clantons and McLaurys flouting the ordinance not to carry firearms in Tombstone, and three people died. Illegally carrying firearms was the second most common cause of arrest after drunk and disorderly conduct. 

Given this, The Lone Ranger did hold out the threat of imposing upon us that uniquely American version of the hero's journey, where the limp-wristed, educated intellectual must learn that the only way to decisively resolve conflict is with bloodshed. Theologian Walter Wink dubbed this story form the "Myth of Redemptive Violence," dating back at least as early as the Babylonian Enuma Elish of 1250BCE. In that classical myth, the god Marduk creates the cosmos by stretching out of the entrails of his slain foe, the dragon Tiamat. American history invites - almost requires - adherence to the moral framework of the Myth of Redemptive Violence, since the American Revolution is as concrete an historical realization of the myth of Tiamat and Marduk as is possible. The United States has a particular version of this myth which reinforces the ideal of the rugged, individualistic, gun-toting Republican type against the effete, intellectual, legalistic Democratic type. Our introduction to John Reid is his sitting on a train reading John Locke's Two Treatises on Government. During the first big train robbery action scene, we also find out that he eschews firearms and is a lawyer. 

Thankfully the film retains its composure and adherence to the original character, whose ultimate goal was justice. Not justice taken into one's own hand, but the justice of due legal process. Though he grows into a more model American toughguy, the Lone Ranger still possesses the ethic that he is an agent of civilization, even when being so requires being an outlaw (which also fits in with the American fetish for the criminal class, from Old West outlaws to Depression-Era gangsters to easy riding bikers to inner city gangstas). This new version also hews closely enough to the established origin of the character, complete with that infamous ride of the Texas Rangers into the canyon and the silver mine which would furnish a near endless supply of silver bullets. The origin of Silver is distinctly different, as required by the ambiguous supernaturalism imparted by Tonto.

Silver, the horse, is a fantastic actor and frequently steals the show. Armie Hammer is adequate in a role more clearly written for Brendan Fraser circa The Mummy (1999), and Johnny Depp does much to act his way out of the fundamental ickiness of casting a white actor to play an Indigenous character. The ambivalence of his playing Tonto is, I think, handled as well as one can hope by how Tonto is written. Because he is emotionally traumatized and mentally broken, he is not intended to represent a typical "Indian Brave" or "Noble Savage." His being in the Wild West show's display as a specimen of the "Noble Savage" is lampshading how Tonto has traditionally been portrayed. He is allowed to break out of having to portray Native Americans as a whole and permitted simply to act the character. Between them, the Lone Ranger and Tonto have a fun and lively dynamic that chews more scenery than did a taciturn Ranger and a stoic Tonto.

Some legitimate criticism pointed out the gratuity of some crude humour and violence. It seems that simply killing someone is no longer quite bad enough in a cinema environment glutted with zombies, starship disasters, planet-destroying lasers, and literally snapping half of the universe into nonexistence. Now the cold-blooded killers have to eat their victim's remains just to prove that they're really bad guys. Despite being needless, the acts of cannibalism were written well into the plot and fitted with the film's supernaturalism and theme of nature being out of balance. I suspect more would have been made of nature's imbalance had not major parts of the script been excised when Disney brought down the fiscal hammer during production. Lost were genuine werewolves, necessitating the iconic silver bullets. 

It would also have been too easy to play the Lone Ranger for laughs. As a product of a bygone age reinterpreted into an atmosphere of identity politics, it would have been seductive to make him the butt of a joke... That white men are stupid and old things are funny because they're not modern things. That is blessedly not the case, even though it is mostly a comedy with some very dumb moments. Any fun that is poked at the Lone Ranger or his race earns the climactic payoff when John Reid owns his masked identity, takes off on Silver's back, and Hans Zimmer's arrangement of the William Tell Overture hits the octane. It's an origin story after all. It has to end with the hero rising up to become the legend admired by our young boy in 1933.

The catastrophic reception of The Lone Ranger was unfair, but it wasn't as disastrous as, say, John  Carter's. The box office failure of John Carter ended any conceivable plans to continue with the trilogy implied by Burroughs' books. While The Lone Ranger's failure does deny us any further adventures with this particular duo of Armie Hammer and Johnny Depp, the film itself acts as an origin story for all preceding versions of the characters. The boy in 1933 is clearly a fan of the radio show and film serials (1938 and 1939). Those begat the television show (1949-57), science fiction-inspired cartoon (1966-68), and other media. The purpose of this film is to highlight, lampshade, and deconstruct the origins of the character itself, to tell his "true story" after nearly a century of radio, television, cartoons, and film. As such, Disney's The Lone Ranger does stand alone, which works handily after the professional critic class were done with it.    

Wednesday, 14 November 2018

Red Dead Redemption's Weird Western World

The original Red Dead Redemption, released in 2010 by Rockstar Games for Xbox 360 and PlayStation 3, is considered by many to be a high-water mark in video gaming. Following the "open world" format of Rockstar's infamous Grand Theft Auto series, the mean streets of major modern metropoli were replaced with the Wild West of Italian cinema. Furthermore, the chain of events was given the compelling story of John Marston, a former outlaw who is forced to hunt down his old gang members across Mexico and the fictional State of New Austin after the government takes his family hostage. The game became a perfect example of the growing propensity for video games to transcend film as the art form of the 21st century. Beautifully rendered environments coupled with engaging storytelling and characters that literally involve the player for hours upon hours of entertainment. 

Red Dead Redemption release trailer.


Advances in technology have meant that no video game is truly complete. Indeed, the "day one update" phenomena has shown that most games aren't even fully debugged and ready to run when they are sold. But where there is extra money to make, downloadable content (DLC) is soon to follow. Picking up before Red Dead Redemption's epilogue, the Undead Nightmare DLC (2010) throws a supernatural curve into Marston's settled life. Just when he thought his family was safe, both his wife and son succumb to a zombie plague breaking out across the frontier. Naturally, it is up to the former outlaw to solve a mystery going back to ancient Aztec worship of the Sun. 

Along the way, Marston encounters even more strangeness. As the world is ripped asunder by a zombie apocalypse, the Four Horsemen's steeds roam the Earth. Marston has the option of taming War, Famine, Pestilence and Death, each with their own unique effects on the brain-eating hordes. Somewhere out there in the wilds is also a unicorn that trails a rainbow behind it as you ride. Joining him are jackalope and chupacabra, and a pathos-inspiring episode with Sasquatch. A new mythology for the zombies does not exactly utilize the creature's largely forgotten origins in Voodoo shamanism, but does draw the modern metaphor of cosmic nihilism and urban distress further back in that direction.  

Undead Nightmare trailer.


Undead Nightmare was criticized from some quarters upon its release, as a number of fans of the original game felt that it undermined Red Dead Redemption's realism to jump on the zombie bandwagon. On the one hand, this realism is overstated: the West was not nearly as wild and bloodthirsty as cinema has made it out to be. Red Dead is an interactive Western movie, pulling tropes and archetypes from Hollywood's gunslingers. A truly realistic Western game would involve an unrelenting tedium of plowing land, driving cattle, and months-long bounty hunts. Violent and gritty does not equate to realistic, and it's surprising to learn that anyone has thought that way since the 1990's. Rockstar already sacrificed realism for an entertaining product.

Apparently those critics were a minor voice, because the more recently released prequel Red Dead Redemption II (2018) for Xbox One and Playstation 4 goes much further in integrating elements of the Weird Western into their otherwise more realistic game. In this installment set in 1899, 13 years before Red Dead Redemption, you play Arthur Morgan, the enforcer of John Martson's old gang. After a robbery gone wrong, the gang is on the lam and trekking across the American landscape to avoid Pinkertons and bounty hunters. We see the gang both at the height of its power and through its fall into madness, despair, and death. 

Red Dead Redemption II release trailer.


The game pushes beyond the tropes of the Spaghetti Western to be a much more realistic take on true Western life. Opportunities for fastpaced, bloodthirsty gunplay are further between and resource management becomes a much more significant part of the game. You have to watch out for the well-being of the camp, your horse, and your character, meaning there is more hunting, crafting, bathing, feeding, and brushing going on. The world of Red Dead Redemption II is much more fully and beautifully realized as well. Its sprawling map is a microcosom of the United States, with regions identifiable to actual parts of the country. The city of Saint Denis is a stand-in for New Orleans, surrounded by bayous and neighbouring the red earth of the post-Civil War American South. North is "Roanoke", replicating the Appalachians and Hudson Valley. To the West are ranges of mountains reflecting the Sierra Nevadas and Canadian Rocky Mountains. Tucked in the midst of the mountains is a small tribute to the geyser basins of Yellowstone. In the middle of the map is the eerily accurate "Heartlands" that look exactly like what one would see driving through the grasslands and badlands of the prairies. New Austin returns as the equivalent of Texas.

Throughout this immense world are a plethora of sights and strangers that get weirder and weirder as the game progresses. The original game had its share of odd characters, eccentrics mostly. The only clearly supernatural figure in Red Dead Redemption was the mysterious Stranger, an unkillable, top-hatted gentleman who appears to know everything about John Marston's past... and future. It was a statement by him that provided the seed for Red Dead Redemption II's precipitating incident. Yet he is poorly defined and there is much speculation as to whether he is God, or Satan, or something else entirely. Much like the stranger in the Clint Eastwood film High Plains Drifter (1973), there are hints as to who this Stranger could be, but overall he is an encounter with the Unknown beyond human ken.

Compilation of scenes with the Stranger.


By contrast,  Red Dead Redemption II goes balls to the wall nuts at times. Extraterrestrial visitors appear at least three times in the sky, first above the ruined shack of a Heaven's Gate-style suicide cult. A ghost in the swamps outside Saint Denis eternally relives her tragic tale of lost love and suicide. Speaking of Saint Denis, what would a proxy of New Orleans be without a vampire? Sasquatch bones can be sighted in a mountain cave, a horrific Moreauesque experiment can be found in a deserted house, high in the hills is a witch's hovel with a cauldron brewing, and human sacrifices by pagan cults dot the landscape, as do ancient fossils, Viking burials, pirate wrecks, and crashed flying machines. A side mission has you searching for mysterious rock carvings of Zeppelins and atomic bomb explosions for a man who looks and talks like he is from the 1920's. Another mission has you performing tasks for a Tesla-like genius, culminating in the discovery of an automaton that looks like a cross between Boilerplate and Bender. 

The following videos by LegacyKillaHD showcase some the various Easter eggs and where to find them, though (more) spoilers ahead for those waiting to find them for themselves...