At the turn of the previous century, the United States of America was undergoing a veritable cultural crisis at least as serious - if not as violent - as the Civil War. The 1890 census declared that the Western frontier had closed to new settlement, limiting the amount of available farmland and driving ever greater numbers of people into the bursting cities. By 1910, 46% of Americans lived in cities, which challenged the agrarian base that had previous defined America's economic activities. Those Americans, some 42 million people, needed to work, and found that work in factories. Factories, in turn, needed people to buy the goods they produced, creating a new culture of consumerism. However, an economic depression hit in 1893, which itself came after and during a long string of labour strikes starting with the Chicago Haymaker Riot of 1886. Advances in mass transportation allowed the better-off to retreat to the suburbs, leaving the inner cities to struggling, impoverished, working classes stuffed together in dank, diseased tenements. This decay of the city centres just as they were required to meet the needs of ever greater numbers of people created a very real problem in need of creative solutions.
In the game Bishock Infinite, Zachary Comstock suggests simply taking a whole city aloft and letting the Earth sort out its own problems. The design of Columbia, however, falls very much within one of the civic planning solutions proposed at the time in which the game is set: the City Beautiful Movement.
The guiding principle of the City Beautiful Movement was a belief in aesthetics as a moral philosophy. Beautiful environments, they maintained, would inspire civic pride and moral uprightness as citizens strove to live up to the standards of the architecture and city planning surrounding them. Charles Mulford Robinson, a journalist and leader in the movement, outlined the view that "Modern civic art desires for the beauty of towns and cities not for beauty's sake, but for the greater happiness, heath and comfort of the citizens." The chosen style of the movement's advocates was Beaux-Arts, imported from Europe. The Ecole des Beaux-Arts in Paris emphasized the principles of compositional unity and symmetry, the relationship of the elements of a building within itself and to other buildings, and the continuity of history, manifesting most frequently in Greco-Roman Revivalism. Its use would suggest that America had reached a cultural parity with the Old Country, finding a new identity as a world power now that notions of the agrarian frontier were passed. As a Neo-Classical style, Beaux-Arts was also seen to embody characteristics of order, harmony and dignity... All things that they hoped would rub off on the city's airs. In the process, the movement established the de facto official architecture of the United States.


















